Have a look at his files too, but don’t forget to rewind to remove the evidence! In the cabinets, you’ll find a TV revealing David’s surveillance equipment. Explore the bathroom and enter Joyce and David’s room for a chance to save a bird from dying. Outside Chloe’s room, there is also plenty to do. Turn on the power socket for the Hi-Fi in the corner by the TV, and put the music on. There is plenty to interact with in her room you will need to locate the CD in the lock box under her bed. From here, you’ll end up meeting an old friend –Chloe, and going back to her house. Write on the window and take a snap before talking to Warren. Head towards the main school and you’ll come across another cutscene to intervene in.įor another optional photo, go look around the parking lot and find the RV before talking to Warren. Warn Alyssa about the football coming at her, and take the next optional photo of the broken window. Hand it to Juliet as proof and then grab the flashdrive from Dana’s desk. Print the email from her laptop by selecting that option on it then grab it from the printer. You can re-arrange the pictures on her wall for another optional photo. Cue the girl drama! You’ll need to talk to Juliet and then have a snoop around in Victoria’s room. Have a good explore, and then head to Dana’s room for the flashdrive. In your dorm room, you can go ahead and take a picture in your mirror. You’ll then need to tamper with Samuel’s bucket after watching him go up the ladder with the paint. Go down the path to the maintenance room and select use on the panel. To get Victoria and her sidekicks out of the way, you’ll need to switch the sprinklers on. Have a look around first there's an optional photo of a squirrel by the tree opposite Kate on her bench. There are petitions to sign, portfolios to view and other nice little optional chats which are key for character development. Have a look around and speak to people you won’t be back here again in the episode. Speak to Justin by the steps and rewind for right answers to get yourself a shot. Plenty of opportunities for optional photos here! Check the front of the statue. Again, give whatever answers you like and get out of there. Let the cutscenes play out and you’ll get interrogated by the Principal. Rewind again for good measure and smack the fire alarm to save the girl. This time, you’ll want to look at the fire bell, rewind and push the mop bucket out of the way and grab the hammer. Use your powers to rewind and give Jefferson all the right answers in all his conversations, leave the classroom and play through the bathroom cutscene. In the bathroom, have a look around, use the faucet, take a picture of the butterfly and then watch through the cutscene. You have the option to look at the characters in the halls, as well as check your locker. Leaving the classroom your next target is the bathroom at the end of the hall. Take a snap of the etchings on the desk in front of Max’s one. You will now also have a chance for the first optional photo of the episode. When class ends, you can’t leave without speaking to him. Mr Jefferson will notice and ask you a question. When you want to move on, take a selfie with the camera on the desk. Max will jerk out of her vision and you will find yourself in her art classroom where you can have a look around. The beginning is simple Walk towards the lighthouse. This guide does not cover most of the non-essential choices and interactions which make this game exceptional explore as much as you possibly can to get more character development as you go!
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